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depth perception : ウィキペディア英語版
depth perception

Depth perception is the visual ability to perceive the world in three dimensions (3D) and the distance of an object. Depth sensation is the corresponding term for animals, since although it is known that animals can sense the distance of an object (because of their ability to move accurately, or to respond consistently, according to that distance), it is not known whether they "perceive" it in the same subjective way that humans do.
Depth perception arises from a variety of depth cues. These are typically classified into binocular cues that are based on the receipt of sensory information in three dimensions from both eyes and monocular cues that can be represented in just two dimensions and observed with just one eye.〔Sternberg, R. K. (2012).〕〔Goldstein E.B. (2014)Sensation and perception (9th ed.). Pacific Grove CA: Wadsworth.〕 Binocular cues include stereopsis, eye convergence, disparity, and yielding depth from binocular vision through exploitation of parallax. Monocular cues include size: distant objects subtend smaller visual angles than near objects, grain, size, and motion parallax.
== Monocular cues ==

Monocular cues provide depth information when viewing a scene with one eye.
; Motion parallax : When an observer moves, the apparent relative motion of several stationary objects against a background gives hints about their relative distance. If information about the direction and velocity of movement is known, motion parallax can provide absolute depth information. This effect can be seen clearly when driving in a car. Nearby things pass quickly, while far off objects appear stationary. Some animals that lack binocular vision due to their eyes having little common field-of-view employ motion parallax more explicitly than humans for depth cueing (e.g., some types of birds, which bob their heads to achieve motion parallax, and squirrels, which move in lines orthogonal to an object of interest to do the same 〔 Kral K. (2003). Behavioural-analytical studies of the role of head movements in depth perception in insects, birds and mammals. Behavioural Processes 64: 1-12. 〕).〔
; Depth from motion : When an object moves toward the observer, the retinal projection of an object expands over a period of time, which leads to the perception of movement in a line toward the observer. Another name for this phenomenon is depth from optical expansion. The dynamic stimulus change enables the observer not only to see the object as moving, but to perceive the distance of the moving object. Thus, in this context, the changing size serves as a distance cue. A related phenomenon is the visual system’s capacity to calculate time-to-contact (TTC) of an approaching object from the rate of optical expansion – an ability that is useful in contexts ranging from driving a car to playing baseball. However, calculation of TTC is, strictly speaking, perception of ''velocity'' rather than depth.
; Kinetic depth effect : If a stationary rigid figure (for example, a wire cube) is placed in front of a point source of light so that its shadow falls on a translucent screen, an observer on the other side of the screen will see a two-dimensional pattern of lines. But if the cube rotates, the visual system will extract the necessary information for perception of the third dimension from the movements of the lines, and a cube is seen. This is an example of the ''kinetic depth effect''. The effect also occurs when the rotating object is solid (rather than an outline figure), provided that the projected shadow consists of lines which have definite corners or end points, and that these lines change in both length and orientation during the rotation.
; Perspective : The property of parallel lines converging in the distance, at infinity, allows us to reconstruct the relative distance of two parts of an object, or of landscape features. An example would be standing on a straight road, looking down the road, and noticing the road narrows as it goes off in the distance.
; Relative size : If two objects are known to be the same size (e.g., two trees) but their absolute size is unknown, relative size cues can provide information about the relative depth of the two objects. If one subtends a larger visual angle on the retina than the other, the object which subtends the larger visual angle appears closer.
; Familiar size : Since the visual angle of an object projected onto the retina decreases with distance, this information can be combined with previous knowledge of the object's size to determine the absolute depth of the object. For example, people are generally familiar with the size of an average automobile. This prior knowledge can be combined with information about the angle it subtends on the retina to determine the absolute depth of an automobile in a scene.
; Absolute size : Even if the actual size of the object is unknown and there is only one object visible, a smaller object seems further away than a large object that is presented at the same location 〔Sousa, R., Brenner, E., & Smeets, J. B. J. (2011). Judging an unfamiliar object's distance from its retinal image size. (Journal of Vision, 11(9), 10, 1-6 ).
Sousa, R., Smeets, J. B. J., & Brenner, E. (2012). Does size matter? (Perception, 41(12), 1532-1534 ).

; Aerial perspective : Due to light scattering by the atmosphere, objects that are a great distance away have lower luminance contrast and lower color saturation. Due to this, images seem hazy the farther they are away from a person's point of view. In computer graphics, this is often called "distance fog." The foreground has high contrast; the background has low contrast. Objects differing only in their contrast with a background appear to be at different depths. The color of distant objects are also shifted toward the blue end of the spectrum (e.g., distant mountains). Some painters, notably Cézanne, employ "warm" pigments (red, yellow and orange) to bring features forward towards the viewer, and "cool" ones (blue, violet, and blue-green) to indicate the part of a form that curves away from the picture plane.
; Accommodation : This is an oculomotor cue for depth perception. When we try to focus on far away objects, the ciliary muscles stretch the eye lens, making it thinner, and hence changing the focal length. The kinesthetic sensations of the contracting and relaxing ciliary muscles (intraocular muscles) is sent to the visual cortex where it is used for interpreting distance/depth. Accommodation is only effective for distances less than 2 meters.
; Occlusion : Occlusion (also referred to as interposition) happens when near surfaces overlap far surfaces. If one object partially blocks the view of another object, humans perceive it as closer. However, this information only allows the observer to create a "ranking" of relative nearness. The presence of monocular occlusions consist of the object's texture and geometry. Monocular occlusions are able to reduce the depth perception latency both in natural and artificial stimuli.
; Curvilinear perspective : At the outer extremes of the visual field, parallel lines become curved, as in a photo taken through a fisheye lens. This effect, although it is usually eliminated from both art and photos by the cropping or framing of a picture, greatly enhances the viewer's sense of being positioned ''within'' a real, three-dimensional space. (Classical perspective has no use for this so-called "distortion," although in fact the "distortions" strictly obey optical laws and provide perfectly valid visual information, just as classical perspective does for the part of the field of vision that falls within its frame.)
; Texture gradient : Fine details on nearby objects can be seen clearly, whereas such details are not visible on faraway objects. Texture gradients are grains of an item. For example, on a long gravel road, the gravel near the observer can be clearly seen of shape, size and colour. In the distance, the road's texture cannot be clearly differentiated.
; Lighting and shading : The way that light falls on an object and reflects off its surfaces, and the shadows that are cast by objects provide an effective cue for the brain to determine the shape of objects and their position in space.
; Defocus blur : Selective image blurring is very commonly used in photographic and video for establishing the impression of depth. This can act as a monocular cue even when all other cues are removed. It may contribute to the depth perception in natural retinal images, because the depth of focus of the human eye is limited. In addition, there are several depth estimation algorithms based on defocus and blurring. Some jumping spiders are known to use image defocus to judge depth.
; Elevation : When an object is visible relative to the horizon, we tend to perceive objects which are closer to the horizon as being farther away from us, and objects which are farther from the horizon as being closer to us.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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